3.30.2007

3.21.2007

Getting Girls into the Game

I could not resist this one. Read it and jump back over.

Now, read the Gamer's Manifesto.

That's what female gamers want. Hell, that's what ALL GAMERS want.

Is it that hard to understand?

3.19.2007

R2D2 Goes Postal!


Math Team Solves Unsolvable E8

Article by Stephanie Olsen!
If you thought writing calculations to describe three-dimensional objects in math class was hard, consider doing the same for one with 248 dimensions.

Mathematicians call such an object E8 (pronounced "e eight"), a symmetrical structure whose mathematical calculation has long been considered an unsolvable problem. Yet an international team of math whizzes cracked E8's symmetrical code in a large-scale computing project, which produced about 60 gigabytes of data. If they were to show their handiwork on paper, the written equation would cover an area the size of Manhattan.

David Vogan, a professor in MIT's Department of Mathematics and member of the international research team, presented the work Monday on MIT's campus. His talk was called "The Character Table for E8, or How We Wrote Down a 453,060 x 453,060 Matrix and Found Happiness."

"What's attractive about studying E8 is that it's as complicated as symmetry can get," Vogan said in a statement.

Project leaders said that the work is important for several reasons. First, it brought together 18 math professors who typically work alone, in a landmark project sponsored by the National Science Foundation. Second, that large-scale computing factored heavily into solving the equation means that other difficult and long-standing math problems could be understood this way. And the work might lead to new discoveries in mathematics and physics.

"Understanding and classifying the representations of E8 …has been critical to understanding phenomena in many different areas of mathematics and science including algebra, geometry, number theory, physics and chemistry. This project will be invaluable for future mathematicians and scientists," said Peter Sarnak, a professor of mathematics at Princeton University who was not involved with the work.

E8 was discovered in 1887 and it's an example of a Lie (pronounced "Lee") group. The 19th-century Norwegian mathematician Sophus Lie invented Lie groups as a way to study the symmetry of inherently symmetrical objects like the sphere. With its 248 dimensions, E8 is the largest of the higher-dimension Lie groups. Under a project called Atlas, mathematicians are trying to determine the unitary representations (or symmetries of a quantum mechanical system) of all the Lie groups.

"There are lots of ways that E8 appears in abstract mathematics, and it's going to be fun to try to find interpretations of our work in some of those appearances," said Vogan. "The uniqueness of E8 makes me hope that it should have a role to play in theoretical physics as well. So far the work in that direction is pretty speculative, but I'll stay hopeful."

The 18 researchers included mathematicians from MIT, Cornell University, University of Michigan, and the University of Poitiers, in France.

3.16.2007

Ready Mech


Bored?

Build a Ready Mech.

Raaaarrrr!

It shouldn't take someone with a PH.D to figure this out

Dr. Christopher Ferguson of Texas A&M did a little research into the research. He found what gamers already know: Video Games Do Not Cause Violent Behavior.

Article by Colin Campbell.

3.15.2007

Top Ten Beat-Em Ups!

I totally agree with the list!

Man...

I miss Double Dragon.

Oh please...

Give me a break...

Q: Isn't TIGRS just like the ESRB™ ratings?

A: No. In fact, the two rating systems have very different goals. TIGRS can never achieve the level of respectability or credibility that the ESRB™ ratings have. This lies in the fact that the TIGRS ratings are unregulated, whereas ESRB™ ratings are governed by an external body. If you want an industry recognized rating on your game, then you should contact the ESRB™ about a rating. If you cannot afford an ESRB™ rating or choose not to use one for ethical reasons, then you are welcome to self-rate with TIGRS.

Let's add some unregulated ratings to games!

W00t! What a great idea!

morons...

Video Games Growing Up... noticing girls...

Read this, then jump back over.

Video games aren't just for the kids anymore.

No. Really. I missed that. I can think of several games that were made for kids, but honestly, the bulk of the industry is geared toward adult gamers who want good games. I love the assertion that the consoles are being bought by 'Nintendads' for their kids.

Bullshit.

We buy the consoles for ourselves. Maybe, just maybe, the kids will be allowed play time. Video gamers aren't interested, for the most part, in introducing others to play. Occasionally, we stumble on a game that somebody we know must play. But not that often. We play video games with other, previously introduced, gamers and leave it at that.

With all the uproar about violence in games, we often forget who buys the games in the first place. While certain retailers are selling games they shouldn't to children, we have to ask why a child (someone under the age of eighteen) might want to play a video game that is not meant for them:
  1. Control Over Reality - Kids will choose a game that makes them feel, briefly, like they have control over their lives. Kids in bad neighborhoods play Grand Theft Auto. Kids who have underdeveloped social skills play RPGs. Kids who don't do well in math play platforms (where math doesn't seem like such a big deal).
  2. Media Coverage - ESPN's Pardon the Interruption asked which was worse: Media violence or Grand Theft Auto. After a scathing rant about GTA, my cousin turns to his mother and says, "Can I have that game?" The more you bitch about something being forbidden, the more kids want it. (By the way, my cousin got the game for Christmas.)
  3. All their friends have it.
  4. Mom and Dad said NO.

The only thing this article points out is that the video game set is much older than Capitol Hill likes to imagine. With people like Jack Thompson running around, trying to convince the world that video games produce killers, it's no wonder that video games are going to become a platform issue next election. (Rather than important things like taxes, the deficit, or, I don't know, THE WAR.) Even though the statistics show that the ESRB works, and works well, the government still wants it overhauled. Even though the biggest seller of video games (Wal*Mart) has a perfect track record with keeping M-rated games out of the hands of minors, people are still griping.

It's time to step back.

Parents! Parent your kids. Stop letting (or making) someone else do it for you.

Kids! That game is not going to be popular once you're old enough to play it. It just isn't that cool anyway. Get a copy of Rogue Galaxy and shut up.

3.04.2007

SotC gettin' some Hollywood love!

Check out the preview for the movie Reign Over Me.

Can you spot my obsession? ;)

Why do I suddenly have the urge to see this movie?

Team ICO and the PS3

Famitsu, the Japanese magazine where all things video game radiate from have annouced that the team who gave us ICO and Shadow of the Colossus is working on a PS3 title.

Dammit. Now I have to buy a PS3.

I'm still waiting till the last minute.



urge to buy console rising....

Harker

While lamenting the port of Rhondo of Blood to the PSP, I have some consolation with a new PS3/360 game: Harker.

A survival/horror game that gives you the up close and personal fighting of we see in games like Devil May Cry while combining the creepy aspects of games like Silent Hill.

I can't wait to make Dave play it for me.

1Up on Harker
Creator's Concept Interview
GameSpot
PS3 Game Zone

And last, but not least...

The violent trailer.

And I do mean violent. Cait, you probably don't want to look at it.

Driving Recklessly without a Car...

Human Pixel Stop Motion that resembles a whole lot of Spy Hunter. Enjoy!